Welcome to a public diary of Fisher's projects. Enjoy.
- Making my dream weather dashboard, irl
I feel like e-ink consumer devices are finally happening. Today, I setup my new TRMNL X.
- Every blog has a first post
The first post of the blog (edit: kind of)
- Trianglizer
Rendering triangular pixel art in Godot.
- Personal Calendar Sync
A Google Apps Script that mirrors events from multiple personal calendars into a work calendar as buffered "busy" blocks.
- Designing 3D Models in Photoshop
A workflow for designing custom plaques, tags, and signs by treating a greyscale 2D image as a height map and extruding it through OpenSCAD.
- Pokemon: Rocket Edition - Learnsets
A reference dump of the tweaked evolutions and level-up movesets in the Fire Red - Rocket Edition ROM hack, extracted from a patched ROM with HexManiacAdvance.
- Rechargeable Glow-Disc Box
A portable, rechargeable, UV-charging box for glow discs - with built-in red night-vision lights and a shoulder strap. Originally posted to /r/discgolf.
- Science vs. Technology
A small informal survey on whether people think science or technology is more important to society - and what the responses revealed.
- SmartShift
Recording of my senior project for college: a web-based scheduling assistant.
- GIFLooper
A little tool to turn a GIF into a perfect loop, made back when /r/perfectloops was getting popular.
- Procedural Cave Generation
A cellular-automata approach to procedurally generating organic cave systems for 2D games.
- Dungeon Generation
Algorithmic dungeon generation: random rooms, hallway carving, and the trade-offs between layout styles.
- Smash Bash
My first attempt at a side-scrolling, platforming, Smash-Bros-style game.
- Fizzics
A physics library I extracted out of Smash Bash and designed as its own standalone library.
- 2D Lighting and Shadows
How I built dynamic 2D lighting and shadows for a Slick2D game using a separate light map and ray-cast shadow polygons.
- Lost Relics of Kazar - lighting
Final leg of the Lost Relics of Kazar project: a 2D lighting engine with dynamic shadows.
- Lost Relics of Kazar - music and progress
Third leg of Lost Relics of Kazar: music system and the next round of adventure-mode work.
- Lost Relics of Kazar - notifications
Second leg of Lost Relics of Kazar: in-game notification system plus more adventure-mode work.
- Lost Relics of Kazar - early progress
First leg of Lost Relics of Kazar: early adventure-mode demos and controller input.
- Pool Simulation
Demos from my final project for college physics simulations class.
- zSprite
A sprite editor I started building because I couldn't find one that let me see tiles repeated as I edited them.
- The Wayward Crown
My first real game-dev project.
- OpenGL coursework
Demos from homework assignments in my college Computer Graphics course.