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#Audio

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Sounds! I’ve been working on my sound engine - something that has barely existed until now. There are two big updates shown in this video:

  • Dialogue Sound: I emulated the Golden Sun dialogue sounds, I’m quite happy with it. It’s still a little squeakier than I want it - but I’ve made it possible to tweak energy, pitch, speed, “worble”, etc. to get different voices for different characters.
  • Spatial Audio: Entities can now emit sounds, and respect fall off configurations based on their distance from the camera. You can hear the energy shield door get quieter the further I walk away from it; you can also here the footsteps of the NPCs in the hallways as they walk by

I just grabbed some royalty free sound for now to work on the audio system, but I need to start putting my Foley Engineer hat on soon to start figuring our the “sound identity” of my game. Having realistic sounds doesn’t fit the visual aesthetic, so I need to lean into heavily compressed/bit crushed GBA-esque sounds.