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PrimortalGame DevelopmentAudio

Sounds! I’ve been working on my sound engine - something that has barely existed until now. There are two big updates shown in this video:

I just grabbed some royalty free sound for now to work on the audio system, but I need to start putting my Foley Engineer hat on soon to start figuring our the “sound identity” of my game. Having realistic sounds doesn’t fit the visual aesthetic, so I need to lean into heavily compressed/bit crushed GBA-esque sounds.