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PrimortalGame Development
Today marks the first time that my custom game engine was used to actually create a game-like over-world experience! I’mToday marks the first time that my custom game engine was used to actually create a game-like over-world experience! I’m

Today marks the first time that my custom game engine was used to actually create a game-like over-world experience! I’m working on building out the initial game loop for my first play-test build, and I can only do that thanks to the recent work I’ve done on my entity control system.

I loved being able to add dynamic dialogue fairly easily (e.g. tracking if you try to take other people’s papers, how many times you try to enter a private area) - and design some decently complex world state sequences.

Here are some screen shots of the Tiled map for this scene: