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PrimortalGame Development

Just a small update on my NPC path finding. I was fighting some bugs that I’ve worked through:

To help understand the issues, I added some debugging logic to render their path ahead of them, it helped A LOT in identifying the actual issues. Plus it’s really cool being able to see their plans and how they change based on your impact.

The only thing left that I want to do is adding the walk-back fail safe, but at this point I think I can just design my world to avoid it as a problem. I’ll come back to it another time.