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That’s enough menus and UI work for me for a little bit..

I’m really happy with my skill tree, and skill inspector - especially since the skill definitions are nuanced and technical. I think the Animech level-up screens will change the most in the future, I have some ideas for additional stats to boost around damage.

But I think I’ve hit all of the upgrade screens I want to support for my first play-test demo. Something about them looking good - even for early testing - makes it feel nice to play.

I think next up, I’m going to tackle my dynamic entity scripting system. I’m going with goja and Typescript, at least, that’s the plan!