
Small update to statuses - internally, they are tracked with “stacks”, but visually they are represented with level, 1-3. It simplifies the effects a bit. Burning now does more damage the more “exposure” the (longer, and strong the effect is) - Poisoning deals flat damage, but the higher the level, the slow the stacks decrease. I think it looks much cleaner
I also implemented “Interrupt”, which is when you get hit while in a vulnerable stance. It nullifies the remaining ticks in your current skill. I also want to add a skill that stuns a player after, essentially making them “sleep” for a few ticks after their current skill.