Small iteration in the combat state. Health is now fluid - damage adjusts a target, but the actual health takes time to reach that target. This means the health bar updates smoothly and it technically allows you to recover from death. I want to add skills that change how quickly (or slowly) the effective health updates.
I also added a pending animation on the next skill, and some UI button hints for canceling the pending skill.
Next up, I want to show both the “target” and “current” health in the stats bar.