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PrimortalGame DevelopmentUI

This update was a bit tedious, and less game focused - but hopefully it will let me iterate on my UIs quickly as I flesh out my combat state.

Text boxes are now fully configurable with width/height, render origin location, and vertical + horizontal alignment.

With those, plus the 9-box frames I added a while back, I created a generic collection of “badges” that can be used for small UI elements. In this example type badges, a la Pokemon - and button input tool tips!