This update is a mixed bag. I added the ability to render outlined text, shown in a text box here. I plan to use it in the combat state soon.
In the combat state, I added a skill selector component. I plan to add some iconography for buttons. I also want to highlight the active and queued up skill in some way. I rotated the active skill ticker, which visualizes what skills are currently being processed and stuck it in the middle. I plan to add a tempo counter that increases when you have a skill queued up when the current one ends, encouraging you to not “pause” combat.
My next goal will be to add the “combatant cards” with their names, and health bars, instead of the debug text I currently have rendered.